CMNS 354 PROCESS BOOK

WEEK 2
lash ups – way to set us up for discussion about what are social and communication issues in design.
what is social? its not tangible, we know social issues are important but when we ask what is social? its complicated, can’t say what it is or is not
what is design, to what is the social?
molotch’s stuff
how a thing lashes up to other things, meanings.
toaster.
close eyes, imagine a toaster, toaster is in kitchen, on counter, by a plug.
it lashes up to certain locations and environment. it would be weird if it was in a living room.
 objects are social, once you did in and look at what had to happen for that object to be there, it shows it is social even if its not obvious
speed bumps delegated social responsibility to make cars slow down
technology is society made durable
lists as a form of collecting, putting into group, technique to describe things
lecture exercise
mobile device, camera, clock, map, pedometer, book, music player, iPhoto album calculator, mixer, game player, notepad, tv, coupon, guitar tuner, gps device, workout planner video player, alarm clock, flashlight, computer
verbs- phoning, chatting, talking, messaging, clicking, running, listening, waking up, scrolling, writing, watching, tuning, playing,
WEEK 3
from primitive to advanced technology. progress.
we look at history from our perspective. before the first computer mouse, there was no mouse. how can we interact with a screen
take into concepts the idea of contingency
design the situation, not the design
not focus on the design of the mouse, but the interaction with screen
need for efficiency so we designed mouses that were more perfect than the previous ones
lash-ups – objects are social relations made durable
make a case for method of the design process
adding objects to other things
toaster and tissue paper. could be unsafe, and u don’t shit where u eat
tissue weird in kitchen, toaster weird  in bathroom
lecture exercise
security camera + flashlight
lock + key
when someone asks for a chair, do they want a chair to sit, or a better chair.
design brief
asking the right questions. designer and client, what is the essential purpose,
lay out problems and opportunities rather than prescribing the final solution
who me, everyone
what privacy, security
where, computer, places, anywhere, phone, internet
when, anytime
why, because the world is evil
how, hacking, stealing,
affordance- constraints, example of situational resources. limits things i.e. recycling bins
WEEK 4
julier’s definition of differentiation
post modernist view.
looking at design now, and provide a new way to look at these things. refine what design should be
design problem. what could change tmr
profiling the user
device for regulating that reality
who is the user, who are you as a designer, how important is it to improve on. is it important for everyone? what are our cultural implications
who is the design intervention for?
male, female, anyone on the web. digital natives
when thinking about design, we can approach it through stories. a scribe design.
story using commodifying, appropriating, converting
Rapid advances in technology are giving corporate behemoths like Google, Facebook, and Amazon the ability to strip-mine vast amounts of deeply personal data for profit (and to share, on occasion—warrant or otherwise—with curious government agencies), leaving the average citizen naked and vulnerable to a predatory new world of capitalist robber barons and so-called Western democracies that in fact are potential tyrannies.